Wednesday, February 19, 2014

Character Design

Expression Sheet

Construction: fairly simple character using primarily cubes to build into

Turn-around



feedback
-looks not thought out
-no dimension, looks flat
-looks like i just stuck eyes on a clock
-make it look more unique, more memorable
-figure out the limbs, looks like they're just stuck on
-better expressions
- more squash and stretch
-look at clocksworth from beauty and the beast for inspiration

Wednesday, February 5, 2014

Story Assignment

Jack sluggishly comes home after a night of intense partying, and is dead tired and hung over. He walks through his room, and plops onto his bed, and is instantly asleep. A few seconds later, the alarm clock hits 7 o' clock in the morning, Jack's day needs to begin. Jack struggles to get up, and after multiple attempts, falls back into slumber, and sleeps like a rock.
Seeing Jack's struggle, the inanimate objects around his room start coming to life. The alarm clock, whose main duty is to wake Jack up every morning to start his day comes closer, and rings its alarm. First it rings like normal, then louder, then louder, that loud enough to make Jack's ear bleed and shake the entire room. Despite the efforts, Jack is still asleep, in a twisted position. The alarm clock gets serious, and arms and hands appear out of its body, and start "physically" waking Jack. Even after all the slaps to the face, and physical abuse, Jack is still asleep, bruised. All this ruckus has failed to wake up Jack, but has woken up another...  
The bed Jack is sleeping on wakes up from its slumber, and is on the wrong side of itself (wrong side of the bed, get it?). The bed is on its evil side, and the alarm clock discovers it has been draining Jack's energy, the real reason he can't get up. Learning this, the alarm clock begins to fight the mattress to save Jack's life, and to keep him from being late. Despite the efforts, the alarm clock is not strong enough to defeat the bed.

Seeing the alarm clock's struggle, other objects around the room start coming to life. These other inanimate objects are the clock's friends, and assists it in battle. The mattress is no match for the power of friendship, and is defeated. Jack instantly wakes up, and quickly gets ready. Already behind schedule, Jack quickly gets dressed, and grabs his backpack and car keys, and runs out the room in a hurry.

The objects celebrate their victory in the room, and dance and cheer each other on for their valiant efforts. 
(this story shifts the main character from the person trying to wake up to one of the objects in the room, probably the alarm clock...)

Character Development Assignment


HONKER


Backstory
Honker comes from an unknown mystical island where human-like animals are born with musical instruments as parts of their body. Honker is the older twin brother of Honkzart (name in progress). Unlike his younger brother who was a musical genius since birth, Honker has trouble finding his "sound." Despite not being musically adept like all the other creatures on the island, he is not discouraged, and won't give up until he can play beautiful music from his trumpet beak. Honker was born from an egg five seconds after his older brother. After being discovered by a young boy, Honker finds out he needs the boy to make "music," and he moves to the human world with him where they become best friends and have crazy adventures. 
Attributes


friendly (+)
fun-loving (+)
cheerful (+)
life of the party (+)
lucky (+)
optimistic (+)
innocent (+)
determined (+)
creative (+)
persuasive (+)

young (+/-)
laid back (-)
mischievous (-)
sly (-)
stubborn(-)
 Short Story
Driving pass the speed limit through the roads of an urban Los Angeles, Honker stomps on the breaks as he is abruptly stopped by a toll booth. The car makes a large screeching noise as it gets closer and closer to the toll booth. The car luckily stops right before the booth where it asks for fifty cents. Honker, reaches for his wallet, and takes it out to find out it's completely empty, just a few pieces of lint. In a panic, Honker takes off and searches his entire car at lightning speed. He finds money laying around, but the toll booth only takes exact change. Honker calms himself down, and takes out his phone, and pulls up his web browser. He searches up, "what happens when you can't pay the toll booth?" Unaware of his surroundings, a long line of cars start lining up behind him, cursing and honking at Honker's car. Taking forever, and still looking at his phone, an impatient giant man who looks like he was a gangster/serial killer in the car behind Honker's gets out. With a grouchy look on his face, he walks towards Honker's car, and plops his hands onto the car's door. Wetting his pants, scared, Honker shivers as he looks up at the giant man. The man gives Honker an intense stare which instantly turns into a cheerful happy face (like this ^__^), and asks, "need some change?" He puts in fifty cents into the toll booths, and tells Honker to have a wonderful day. Honker replies, "thanks!" and drives off. Honker's luck saves him again as he was able to get through the booth without having to pay the toll. Honker drives off into the sunset as he wonders what interesting adventures would he have that night.